the AGES OF MEN
RMOAHL - THE AGE OF THE NAME GIVERS - THE FIRST AGE
Rmoahal and its people were descendants of the most advanced Lemurians who escaped the fires that destroyed Lemuria. They had developed a particularly long memory which was called by them Cofio. This was a vivid picturing of the past that did not fade away but could be called upon at any time and gave them a great visionary power. For what is contained in Cofio also lives in plants as a potential for growth, particularly in the seed. The seed contains the memory of the plant from which it came and which creates the new plant and this memory is a power.
The Rmoahl could, through this power, bring to life the pictures they remembered by naming them. This naming was called Enwi.
For this reason they were called the Name Givers and speech was therefore something sacred to them. Speech was a living force that carried the potent religious power of the Lemurian Pithias, the women priests of Lemuria who sang the dreams of the stars and called their time among them 'Dreamtime' before the men stole the secret and used it for foul aims.
The Rmoahls were, therefore, the first Bards and they were mostly women. And although Bards eventually came from every age, those of the lineage of Rmoahls were the most venerated.
Their songs could tame animals, heal the sick and cause plants to rise from the earth. Their words were living beings. On their banners - a Lion because their words were like thunder rolling on the breath. They were the ancestors of the Indian and African people, they called the Sun God Rama. The Akkadias called them the first Men of Hu - or the first Humans.
TLAVATLI - AGE OF PRIESTS - THE SECOND AGE
The Age of Tlavatli was the age the Druida, or the priests. It was also the age of personal ambition.
Before the Tlavatli, personality meant very little, but with the advent of this age each man could look back in memory to his past accomplishments and to use these memories as evidence of their superiority over others.
In time communities gathered around superior men, men of power and prowess and accomplishment. They were worshipped with a veneration that extended beyond death. The remembrance, the commemoration of those ancestors who, during life, were deserving, grew into ancestor worship and eventually this was the foundation for kingship or royal bloodlines.
It was also in Tlavatlia that the first Temples were erected by the Tlavitli Druida. These were simple structures, but later when more elaborate temples were built it signalled the beginning of the age of decadence.
The Druida, the ancestors of the Druids, fashioned a symbol with which to call to them their God - the Tau, or Tao. On their banners was depicted Tavros Trigeranus - the Bull with three cranes on its back. This was the symbol of the God Serapis whose incarnation after death was as a bull.
The Tlavatli were the anscestors of the Persians and they called the Sun God Ahura.
TOLTEC - THE AGE OF THE KINGMAKERS- THE THIRD AGE
Kingship began with the Toltecs. Before the Kings, the seven Manus led the people through the Bardas and Druida. But with the cult of personality the priests saw the necessity of initiating secular leaders into some of the secrets that they held in the Temple of their Mysteries.
Initially these seven kings built great cities and ruled well, for in their hands lay a tremendous power, and great too, was the reverence paid to them. But as their power grew the more did it corrupt them.
The ambition which had been the gift of the Tlavatli became selfishness, and when magic is used for selfish aims it becomes black magic. This was the beginning of the misuse of the forces of spiritual fire.
The Toltecs created the Keys and Signs of both evil and good and for this reason their banner depicted the double headed Eagle. They were the ancestors of the Egyptians and the Chaldeans and worshipped Osiris.
TURANIA - THE AGE OF WARMONGERS - THE FOURTH AGE
The fourth Age was the Age of the Turanians. During this age the power of the kings had reached its apex and so had their greed. Out of the seven thrones three were contested and a war broke out among the kings for supremacy, Seven kings and ten crowns! The power of the oracles was used against their foes. Out of ten only four remained faithful to their Manus.
The Six decadent kings who rebelled against the Oracles were led by one among them who was a most powerful magician. He used the Scorpion for his banner as did his cohorts who became known as the Brothers of the Shadows.
They were sent into exile, to the Nameless lands in the west.
ARYANIA - THE AGE OF JUDGES - THE FIFTH AGE.
The Age of the Aryani saw the development of the faculty of logic. The ability to judge and to measure, to calculate and to compare experiences necessitated taking a 'Draught of Forgetfulness' or a 'sealing' and training. This forgetfulness of the past led to the ability to see the present with clarity and to calculate the future, and so to judge actions as either good or evil.
The 'Thrones of the Twelve' was formed in Aryania, upon which sat six men and six women who had the power to judge what was appropriate and to condemn what was not. That is why some call this age the Age of the Judges.
At this time the Turanian Kings who were exiled by the four rightful kings, used their magical powers to create upheaval and to cause an ice age in order to return and to retake Atlantia. They marched on a sea later named the Sea of Glass, a narrow piece of frozen water between the new community of Akkadia and the old province of Turania. Here was fought the Battle of Souls.
Seeing that the four princes were near defeated the highest Manu of the Sun Oracle stepped upon the Sea of Glass. The Manu bound the Turanian Kings with the Oculus, a stone which sat on the Pommel of the Sword of awn which was created by the highest Blacksmith.
The Manu used the stone to magnify the sun's power and cast the Kings into the belly of Helas or the bottomless pit - which some called the Shadow Moon. The sea melted and Manu disappeared into its cold depths taking with him the sword, but the Oculus was saved.
The Age of the Aryani was the age of thought power and freedom. It was also the age of the Blacksmiths who came from the lineage of Cain and forged the Sword and the Caldron of Ceresdwn, which was later known as the Molten Sea and also as the Graal.
On their banner a Hawk.
AKKADIA - THE AGE OF MERCHANTS - THE SIXTH AGE
In Akkadia, the land of the Sea of Glass, reason led to rigidity and a desire for the opposite - a love of novelty and a longing for change. This led to the creation of strict laws, their heavy implementation and the punishment for their infringement.
But this longing for change also led to enterprise and new undertakings. And so it was that the Akkadians became great shipbuilders and wandered far on their boats. The men who lived near the fjords or Viks were called Vik-ings - and they are the ancestors of the Danes. Those who lived in the more mountainous regions were called Tuatha Da Nan, the ancestors of the Celts.
This age saw the rise of the merchants who became more powerful than the judges and the old kings, for no one could barter without them. They created the Ring Seal. On their banner a ship overshone by the sun.
MONGOLIA - THE AGE OF DECADENCE - THE SEVENTH AGE
After the Battle of Souls Atlantia had sunk deeper into the sea, creating seven isles with seven mountains connected only at low tide.
The Barda called these isles 'The beast with seven heads and ten Crowns'.
On them lived the descendants of all peoples and among them there were those who were less developed and those who still clung to the old traditions. One can say that there were different categories of people now on Atlantia:
There were the Manus who were advanced far beyond the great mass of people and who led the people from seven ancient Oracles. There were the Barda. There were the Druida. There were the Temple Yokemen, or Knights of the Oculus. There were those in whom the thinking capacity was developing, the Judges and Merchants. There was the greater number of human beings who remained attached to memory and lived a dreamy existence and there were the Blacksmiths who were of the lineage of Cain and particularly connected to the Vulcan Oracles.
When the floods came the Mongols took refuge in the Nameless Lands to the West. They were a divided people, their learned were highly skilled and philosophical, while the bulk were bent on war. Their land was one of great grassy plains populated by horses and so they portrayed a horse on their banners.
It was a Mongolian Druida who killed his Manu and betrayed the Vulcan Oracle to resurrect the Brothers of the Shadows and their Magician King, the Ice Maker. Together they gathered the fallen elemental spirits and the retarted angels and founded a worship of Sorath.
Sorath or Soorat is the ancient opponent of the Sun Spirit, and so he is a Demon of the Sun, whose name means, 'The Beast'.
In the seventh age the Ice Maker gathered to him the Mongols who would serve him and his Brothers of the Shadows and marched once again to the Sea of Glass to wage war against the four lawful kings of Atlantia. They brought with them giants and misshapen creatures which they had created with their decadent knowledge and they wielded a power over demonic air and water beings.
It was during this final Ice Age that the Sea of Glass was formed again - that which had melted in the fourth Age with the banishment of the kings. They sought to cross the narrow Sea of Glass and to bring all of Atlantia into their power.
In the meantime the cold made the Manus grow weak, in particular the Sun Manu and Ygddrasil, the Yew Tree of the Elds in Akkadia was dying.
Another war of black against white magic was imminent. The sword of Anwn had to be retrieved from the depths of the Sea. So it was decided that the Manus, Princes, Bardas and their Druida should gather to discuss how best to find the one destined to retrieve the sword from the Sea of Glass and to place the oculus on its pommel once again. For the Nymph Evienne who guards the sword will only give it up to its rightful owner.
Upon the final destruction of Atlantis those who escaped the storms had to migrate.
In the end an order of 'knights' was formed those who would follow the highest Blacksmith as a leader. His task was to vouchsafe the secret of the Tree of Life and to keep it from the Decadent Kings. The leader would become known as Christian Rosencreutz and his followers the First Rosicrucians. They had to do what others had not done, to take a draught of Remembrance - to remember the promises they made In Atlantis, and this draught was found in the words:
Seek Wisdom like a Bee Seeks its Rose.
And so began the Namless Ages. The mists had cleared and for the first time eyes beheld the blue sky and the stars, but this was accompanied by a veiling of the Gods and a gradual withdrawal of the Divine Manus.